Project One — Photographer Portfolio Website

Design a portfolio or promotional website for a professional photographer. You may choose any photographer, provided they have a strong, compelling body of work.

This project will be completed using Figma, with Illustrator and Photoshop used as needed for image preparation, brand assets, or supporting graphics.

Since this may be your first formal web design project, our focus will be on creating visual mockups and functioning interactive prototypes. You will not write code for this assignment. Instead, you will concentrate on layout, hierarchy, navigation, responsiveness, and user experience.

You will design both mobile and desktop versions of the site. A list of recommended photographers will be provided, but you may propose your own photographer with instructor approval.

Design Considerations

1. Goals & Audience

Before sketching layouts, define:

  • The purpose of the site
  • The photographer’s goals
  • The target audience
  • What visitors need to find or understand quickly

Every design decision should support those goals. Do not begin with decoration. Begin with what the site needs to do.

2. Content Definition

Clearly define what content the site will include. On the web, more than in print, content drives structure. Let the photographer’s work guide layout, navigation, pacing, and visual style.

  • What sections or pages does the photographer need?
  • What work should be featured first?
  • How should projects, series, or categories be organized?
  • What supporting content is required: biography, exhibitions, clients, press, contact, studio information, or purchasing/licensing details?

Design systems should support the work, not overpower it. A quiet interface may be appropriate for some photographers; a more expressive interface may be appropriate for others. The fit matters.

Wide site map examples showing page structures and content relationships.

Example planning reference: site maps and information architecture diagrams help make the structure visible before visual design begins.

3. Visual System

Develop a visual system that feels specific to the photographer rather than generic. Consider:

  • Typography and type scale
  • Color palette
  • Grid and spacing system
  • Image cropping, sequencing, and rhythm
  • Navigation patterns
  • Desktop-to-mobile behavior
  • The relationship between interface restraint and photographic impact

4. Interaction & Prototype Flow

Your prototype should let someone move through the site as if it were real. Navigation, buttons, galleries, and key page transitions should be connected in Figma. The prototype does not need to simulate every possible interaction, but the primary user journey should be clear.

Project Steps & Milestones

Step One — Information Architecture & Wireframes

Begin by mapping out your site’s structure using sketches and notes. Determine how many pages are needed, what content is most important, and how users will navigate the site. Create low-fidelity wireframes that establish layout and hierarchy before moving into visual design.

Deliverables:

  • Photographer research and short rationale
  • Goals and audience definition
  • Site map or content plan
  • Low-fidelity mobile and desktop wireframes

Step Two — Typeface & Color Exploration

Develop three distinct type and color systems. These should reflect different possible directions for the photographer’s brand and will be shared for in-class discussion and critique.

Deliverables:

  • Three visual directions
  • Typeface pairings and type scale notes
  • Color palettes
  • Reference examples explaining the intended mood

Step Three — Rough Layouts (Mobile & Desktop)

Build rough layouts for all major pages in both mobile and desktop formats. Create a clickable prototype and test navigation and flow with peers. Record feedback and note usability issues.

Deliverables:

  • Mobile layouts
  • Desktop layouts
  • Clickable Figma prototype
  • Peer testing notes

Step Four — Refinement & Feedback

Refine your design based on peer and instructor critique. Improve layout consistency, spacing, typography, hierarchy, and navigation clarity. Prepare your prototype for formal presentation.

Deliverables:

  • Revised mobile and desktop layouts
  • Improved prototype flow
  • Final presentation-ready Figma file

Final Deliverable

A fully clickable Figma prototype including mobile and desktop layouts, ready for in-class critique.

The finished prototype should feel like a plausible website for the photographer, not a generic portfolio template with different images inserted.

Project Timeline

StepFocusDeliverable
Step OneStructure & planningIA diagrams and wireframes
Step TwoVisual systemsThree type/color directions
Step ThreeLayout & testingRough mobile and desktop prototypes
Step FourRefinementPolished prototype
FinalPresentationIn-class critique

Project One Schedule — Fall 2026

Launch (Thu Sep 17)

Focus: Figma workflow, wireframing fundamentals, and information architecture

  • Photographer research
  • Goals and audience definition
  • Early content inventory
  • Project direction questions

Checkpoint 1 (Tue Sep 22)

Focus: Goals, audience, site map, and content hierarchy

  • Site mapping
  • Content plan
  • Page priorities
  • Navigation structure

Checkpoint 2 (Thu Sep 24)

Focus: Wireframes, type exploration, and color directions

  • Low-fidelity wireframes
  • Typography exploration
  • Color palettes
  • Three visual directions

Target Critique Window (Tue Sep 29)

Focus: Rough layouts, prototyping, and peer testing

  • Mobile layouts
  • Desktop layouts
  • Clickable Figma prototype
  • Peer usability testing

Final Critique & Due Date (Thu Oct 1)

Focus: Refinement, accessibility checks, and presentation prep

  • Design refinement
  • System consistency
  • Usability improvements
  • Final in-class critique

Final clickable prototype due. In-class presentation and critique.